Category: EdTech Inquiry

This is the category to apply to your EdTech Inquiry project work.

Ed Tech Inquiry Gamification Podcast

Ranking the Ways to Die in Oregon Trail - E! Online
From: https://www.eonline.com/news/612241/ranking-the-best-and-worst-ways-to-die-in-the-original-oregon-trail

Featuring: Leah, Diego, Julia, and Myself.

References:

Backlund, Per, and Maurice Hendrix. “Educational Games – Are They Worth the Effort? A Literature Survey of the Effectiveness of Serious Games.” 2013 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 2013, https://doi.org/10.1109/vs-games.2013.6624226. 

Conditioning (2021, October 25). The Gale Encyclopedia of Science . Encyclopedia.com. Retrieved November 21, 2021, from https://www.encyclopedia.com/medicine/psychology/psychology-and-psychiatry/conditioning#1O88conditioning. 

de Freitas, S. (2018). Are games effective learning tools? A review of educational games. Educational Technology & Society, 21(2), 74-84.

Deslis, D., Kosmidis, C.-V., & Tenta, E. (2019). Using a non-educational mobile game for learning in biology, geography and mathematics: PokĂ©mon go as a case study. Communications in Computer and Information Science, 388–396. https://doi.org/10.1007/978-3-030-20954-4_29 

Egenfeldt- Nielse, S. (2008). Making sweet music: The education use of computer games. IT University of Copenhagen, Copenhagen.

[Extra Credits]. (2020, April 15). Gamification Sucks… How to Improve Gamification [Video]. Youtube. https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg

[Extra Credits]. (2012, May 13). Gamifying Education – How to Make Your Classroom Truly Engaging [Video]. https://www.youtube.com/watch?v=MuDLw1zIc94&list=PLcu8U2-YTQG2RRlNQvRf8b0CeTAVlcayA&index=2&ab_channel=ExtraCredits

Febrian, Vania W, et al. “High School Technopreneurship Program to Increase the Educational Games for Students.” International Journal of the Computer, vol. 25, no. 1, 2014. 

Goldstein, S., & Naglieri, J. A. (2011). Encyclopedia of child behavior and development. Springer Science+Business Media.

Gee, J., J. (2013, November 13). Jim Gee principles of gaming [Video]. YouTube. https://www.youtube.com/watch?v=4aQAgAjTozk&ab_channel=ChrisThorn

Gunter, G. A., Kenny, R. F., & Vick, E. H. (2008;2007;). Taking educational games seriously: Using the RETAIN model to design endogenous fantasy into standalone educational games. Educational Technology Research and Development, 56(5/6), 511-537. https://doi.org/10.1007/s11423-007-9073-2

Habgood, M. P. J., & Ainsworth, S. E. (2011). Motivating children to learn effectively: Exploring the value of intrinsic integration in educational games. The Journal of the Learning Sciences, 20(2), 169-206. https://doi.org/10.1080/10508406.2010.508029

Kim, S., Song, K., Lockee, B., & Burton, J. (2017). Gamification in learning and education: Enjoy learning like gaming. Springer International Publishing AG.

Kline, K. (2020, May 29). Video games don’t have to be educational to spark learning. NPR. Retrieved November 28, 2021, from https://www.npr.org/2020/05/29/864520287/video-games-dont-have-to-be-educational-to-spark-learning. 

Lopez de Castilla, M. (2018). History of educational games. https://commons.pratt.edu/playful-learning/history-of-educational-games/

Willis, J. (2011). A neurologist makes the case for the video game model as a learning tool. https://www.edutopia.org/blog/neurologist-makes-case-video-game-model-learning-tool

Nah, F. F., Zeng, Q., Telaprolu, V. R., Ayyappa, A. P., & Eschenbrenner, B.Gamification of education: A review of literature. (pp. 401-409). Springer International Publishing. https://doi.org/10.1007/978-3-319-07293-7_39

Lee, M. (2019, October 1). The hero’s journey breakdown: Star wars. The Script Lab. Retrieved November 21, 2021, from https://thescriptlab.com/features/screenwriting-101/12309-the-heros-journey-breakdown-star-wars/.  

Oblinger, Diana G. “Games and Learning.” EDUCAUSE Quarterly, vol. 29, no. 3, 2006, pp. 5–7. 

Peña-Miguel, NoemĂ­, and Máximo Sedano Hoyuelos. “Educational Games for Learning.” Universal Journal of Educational Research, vol. 2, no. 3, 2014, pp. 230–238. 

Ĺžar, E. (2012). The role of history-themed non-educational computer games on Primary School Children’ (at grades 6th, 7th and 8th) perceptions of history. Procedia – Social and Behavioral Sciences, 55, 776–781. https://doi.org/10.1016/j.sbspro.2012.09.563 

Token Economy System. (2021, October 25). The Gale Encyclopedia of Mental Health. Encyclopedia.com. Retrieved November 21, 2021, from https://www.encyclopedia.com/medicine/encyclopedias-almanacs-transcripts-and-maps/token-economy-system. Zeng, J., Parks, S., & Shang, J. (2020). To learn scientifically, effectively, and enjoyably: A review of educational games. Human Behavior and Emerging Technologies, 2(2), 186-195.

Free inquiry post # 3

For this post, I am going to talk about the boogie-woogie. It’s the first song I learned on guitar. Or rather, it’s the first song I learned on guitar on this journey. I learned the Aerials by System of a Down pre-chorus riff back when I first picked up a guitar when I was 14. Unfortunately, I forgot how to play that in the nearly 2 decades since.

Anywho, the Boogie-Woogie has a long history in music and it was the first thing my guitar teacher sent me off with. I’ll talk first a little bit about the Boogie Woogie then I will talk a little about my experience learning it.

Boogie-woogie is a genre of blues music that became popular during the late 1920s, developed in African-American communities in the 1870s.[1] It was eventually extended from piano, to piano duo and trio, guitar, big bandcountry and western music, and gospel. While standard blues traditionally expresses a variety of emotions, boogie-woogie is mainly associated with dancing[2] and Boogie-woogie dance.” – https://en.wikipedia.org/wiki/Boogie-woogie

As you can see from the intro the wiki article the boogie-woogie is primarily three things, Bluesy, Dancey, and Been around a long time. According to my guitar teacher, The Boogie-Woogie fits into the category of 12 Bar blues which is a very important chord progression in music. It’s important because it can be found in tonnes of music and is foundational to jazz and blues musicians. I’ve linked to a website that has a list of popular songs that use the 12 bar blues.

For my own learning, the Boogie-Woogie was a huge step for my self-efficacy. I struggled for hours the first day I went home with the tab. And I made a horrific racket. I wasn’t able on that first day to start and finish the entirety of the bars that I had been given. I wasn’t even able to successfully do the first couple of notes fluidly. However, the next day, like magic, my fingers just started to find their way. It was only the second day after my lessons and I was shocked that I was able to make some progress. Granted I did put in a couple of hours! It definitely left me with the feeling that “I can do this”. Which is very motivational as you begin a new Hobby. I included a recording of me stumbling my way through the boogie-woogie. It’s been a minute since I played it haha!

Cheers!

R